VOB - functions for object manipulation
Vob_Rotate
Rotates a specified vob to the given world coordinates.
vobName- name of vob in the game worldvobPosition- coordinates (X, Y, Z) in the game world
Vob_MoveTo
Moves a specified vob to the position of a given waypoint, freepoint, or another vob.
vobName- name of vob in the game worldpointName- name of waypoint, freepoint or vob in the game world
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Vob_MoveToPos
Moves a specified vob to the exact coordinates (X, Y, Z) in the game world.
vobName- name of vob in the game worldvobPosition- coordinates (X, Y, Z) in the game world
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Vob_SetToFloor
Sticks a vob with a specified name to the ground.
vobName- name of vob in the game world
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Vob_SetVisual
Sets the visual of a specified vob in the game world.
vobName- name of vob in the game worldvisualName- name of assets (e.g. 3DS, ASC or MDS)
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Vob_SetCollisionDetection
Enables or disables dynamic and static collision detection for a specified vob.
vobName- name of vob in the game worlddynamicCollDetstaticCollDet
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