VOB - functions for object manipulation
Vob_Rotate
Rotates a specified vob to the given world coordinates.
vobName
- name of vob in the game worldvobPosition
- coordinates (X, Y, Z) in the game world
Vob_MoveTo
Moves a specified vob to the position of a given waypoint, freepoint, or another vob.
vobName
- name of vob in the game worldpointName
- name of waypoint, freepoint or vob in the game world
Example usage | |
---|---|
Vob_MoveToPos
Moves a specified vob to the exact coordinates (X, Y, Z) in the game world.
vobName
- name of vob in the game worldvobPosition
- coordinates (X, Y, Z) in the game world
Example usage | |
---|---|
Vob_SetToFloor
Sticks a vob with a specified name to the ground.
vobName
- name of vob in the game world
Example usage | |
---|---|
Vob_SetVisual
Sets the visual of a specified vob in the game world.
vobName
- name of vob in the game worldvisualName
- name of assets (e.g. 3DS, ASC or MDS)
Example usage | |
---|---|
Vob_SetCollisionDetection
Enables or disables dynamic and static collision detection for a specified vob.
vobName
- name of vob in the game worlddynamicCollDet
staticCollDet
Example usage | |
---|---|