Skip to content

Save/Load Game Menu

This hook is triggered whenever the player changes the savegame slot in the Save/Load menu.
It allows you to run your own script function at that exact moment.

When a slot is changed, the hook will try to call a Daedalus function named: MENU_SAVELOADGAME_API.

Example usage
1
2
3
4
func void MENU_SAVELOADGAME_API()
{
    Menu_SetItemText("MENUITEM_LOADSAVE_LEVELNAME_VALUE", "Valley of Mines");
};