MOB – interactive object functions¶
zDExt_Mob_SetFocusName¶
Sets the focus name of specified oCMOB in the game world.
mobName– name of the mob (interactive vob) in the game worldfocusName– focus name identifier, converted to uppercase before being set
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zDExt_Mob_GetFocusName¶
Gets focus name of specified oCMOB in the game world.
mobName– name of the mob (interactive vob) in the game worldreturn– focus name of oCMOB
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zDExt_Mob_GetScemeName¶
Gets the scheme name of an oCMOB or a derived class. The external name retains the engine spelling Sceme.
mobName– name of the mob (interactive vob) in the game worldreturn– sceme name. If the mob is not found or is not an interactive object, it's an empty string
zDExt_Mob_SetUseWithItem¶
Sets the item instance required to use an interactive mob (oCMobInter or a derived class). If the vob is missing or is not an interactive mob, no change is made.
mobName– name of the interactive mob in the worlditemInstance– item instance name as a string; converted to uppercase
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