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Save/Load Game Menu

This hook is triggered whenever the player changes the savegame slot in the Save/Load menu.
It allows you to run your own script function at that exact moment.

When a slot is changed, the hook will try to call a Daedalus function named: zDExt_Menu_SaveLoadGame_Hook defined in Scripts/System directory.

Example usage
func void zDExt_Menu_SaveLoadGame_Hook()
{
    zDExt_Menu_SetItemText("MENUITEM_LOADSAVE_LEVELNAME_VALUE", "Valley of Mines");
};